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- on mouseEnter
- global SpritMag, FixCursor
- cursor(-1)
- set FixCursor to 1
- repeat with i = SpritMag to SpritMag + 6
- set the visible of sprite i to 0
- puppetSprite(i, 0)
- end repeat
- ShowBottom()
- end
-
- on mouseLeave
- global pVol
- cursor(200)
- OffLevel()
- HideBottom()
- RemiseStars()
- end
-
- on mouseUp me
- global pUp, pQuit
- repeat with i = pUp to pQuit
- set the visible of sprite (i + 6) to 0
- end repeat
- end
-